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Changelog

[2024-05-24] Version 0.1.6

NPC Fixes

Perk Fixes

[2024-05-18] Version 0.1.5

Quest Fixes

  • Fixed an issue from the previous update that prevented some of the Environmental Gameplay features from working correctly [00248D20]
  • Fixed an issue with the objective marker during "Back to the Grind" pointing to the wrong target if the Trewbrew employee is dead. [003250B5] - Fix contrubited by TERAB1T

Dialogue Fixes

  • Fixed mutliple cases where NPCs would incorrectly comment on your space suit or weapon status [0000D599] [0000D59A] [000E8D7C] [000E8D7D] [0015DA34] [0015DA35] [0015DA36] [0015DA37] [0015DA38] [0015DA39] [0015DA48] [0015DA4A] [001FCB98] [003298C4] [00355452] [00355453] [00355454] [00355455] [003250AC] [003250B5] - Fix contrubited by TERAB1T

Perk Fixes

[2024-05-18] Version 0.1.4

This update is intended to update compatibility with 1.11.36 of the game.

Fowarded Changes

  • Removed animation fixes related to the player's head getting stuck looking left after sprinting [meshes/actors/human/animations/melee/unarmed/player/jumprunland.afx] [meshes/actors/human/animations/melee/unarmed/player/sprint.afx] [meshes/animtextdata/tables/graphs/sprinting.agx]
  • Removed a script property fix for SQ_Groups as Bethesda fixed it [001A9565]
  • Removed a fix for a MB_SurveyTrait17 as Bethesda fixed it [001953FB]
  • Removed a fix for Sam Coe's romance scene preventing him from talking about a dead companion as this has been fixed by Bethesda [000D3AE9]
  • Removed a fix for the quest type on FFNewAtlantis02 [0024C46C]
  • Forwarded new script properties for MQ101 (One Small Step) [00003448]
  • Forwarded update quest type and faction for FFNewAtlantis05 (Search and Seizur6e) [00089F4E]
  • Forwarded update quest type for FFNewAtlantis04 (A Break At Dawn) [00091CF5]
  • Forwarded alias changes for RI08 (Executive Level) [0018B717]
  • Forwarded script and alias updates for RI07 (Sabotage) [0018B718]
  • Forwarded script and alias updates for RI05 (Guilty Parties) [001EE0C8]
  • Forwarded script updates for DialogueFCNeon [0022DAD6]
  • Forwarded scene updates for Sarah's friendship scene [002B4AB4]
  • Removed the edit to the conditional function COM_CND_DIAL_Greeting_WantsToTalkQuest_MQ207 as Bethesda has fixed the issue(s) [001E8348]
  • Removed edits to the Lasers skill as Bethesda has fixed the issue(s) [002C59DD]
  • Forwarded script updates to MQ204 [qf_mq204_002c6d74]
  • Forwarded script updates to SQ_PlayerShipScript [SQ_PlayerShipScript]
  • Forwarded script updates to CompanionAffinityEventsScript [companionaffinityeventsscript]
  • Forwarded script updates to BEScript [bescript]
  • Forwarded new flag and map component on "The Well" cell [000F4ED4]
  • Forwarded new flag and Image Space change on "Jemison Mercantile Store Room" cell [001928C2]
  • Added the new effects to all food and drink items [0001BBAA] [0001BBAB] [0001BBAC] [0003614B] [0003614C] [00139E43] [00139E44] [00139E45] [001DFCB4] [001EBE9E] [001FF69A] [001FF69C] [001FF69E] [001FF6A0] [0020675D] [0020675E] [00243FA5] [00249C0D] [00249C0E] [00249C0F] [00249C10] [00249C11] [00249C1A] [00249C1B] [00249C1E] [00249C25] [00249C26] [00249C27] [00249C28] [00249C2A] [00249C2B] [00249C2C] [00249C3A] [00249C49] [00249C51] [0029B00E] [0029B03F] [0029B041] [0029B042] [0029B04D] [0029B04E] [0029B04F] [002C7202] [002C7203] [002C7204] [002C7205] [002C7206] [002C7207] [002C7208] [002C7209] [002C720D] [002C7210] [002C7211] [002C7214] [002C7215] [002C7217] [002C7219] [003BF792] [003BF793]
  • Forward various location data changes [0002E373] [0009C57D] [0009C6C6] [00179DEB] [0018A2E4] [001C7752] [001E427B] [001EB454] [00219521] [00263C75] [0027A9A1] [0027A9A3] [00293417] [002A0EF4] [002B0801] [002B20C5]

Quest Fixes

  • Fixes a dead companion being assigned to you after completing Missed Beyond Measure [SFCP:UpdateHandler] - Fix contributed by Aurelianis
  • Marked "Two Tales, Two Cities" as a Misc quest [00089F4E]
  • Marked "Search and Seizure" as a Misc quest [0008E2D9]

Item Fixes

  • Added missing COM_ObjType_Drink [KYWD:0007956D] keyword to Red Harvest Single Malt Whiskey and Red Harvest Single Malt Whiskey [0003614B] [0003614C]

[2024-04-14] Version 0.1.3

This update is intended to update compatibility with 1.10.32 of the game. A roundup of the changes is available here.

Reverted Fixes

  • Removed fix to Landing Marker ownership as this has been fixed by Bethesda. [0022F4A2] - Original Fix
  • Removed fix where Cora would refer to Barrett even if he was dead. [00187BF5] - Original Fix
  • Removed fix to the blast shield at Nishina Research Station [0X00080C] [0023B8A7] [0023B8A9] [0023B8AB] [0023B8AD] [0023B8AF] [0023B8B0] - Original Fix
  • Removed fix for the graffiti on Styx not appearing as this has been fixed by Bethesda. [000A91FE] [000A920E] - Original Fix
  • Removed a faction fix for the Star Eagle is this seems to cause an unexplained crash when editing the ship. [001322D8] - Original Fix
  • Removed the fix for the Coe Estate Door not opening when skipping the main story in NG+ as Bethesda tried to fix this (unsuccessfully!) [001DC45E] [Fragments:Quests:QF_MQ401_001DC45E]
  • Removed the fix for Rejuvenation level 3 and 4 as this has been fixed by Bethesda. [0012601A] [0012601B] - Original Fix

Fowarded Changes

  • Forwarded script updates on CF02 [000192D2]
  • Forwarded script updates on City_Akila_Jansen [001A8B64]
  • Forwarded script updates on City_GG_Connections [0018E0F9]
  • Forwarded script updates on MQ101 [00003448]
  • Forwarded alias updates on MQ105 [002C1C9B]
  • Forwarded script and objective updates on MQ305 [0024EF9C]
  • Forwarded alias and objective updates on RJ04 [001FB85C]
  • Forwarded script, objective and stage updates in the Power From Beyond quests [000854E8] [0001C179] [0001C078] [0001C077] [0001C076] [0001C075]
  • Forwarded script updates while maintaining our fixes [bescript] [sq_playershipscript]

Quest Fixes

  • Improved the fix which ensures that Cora Coe's Crew quest starts up on NG+ by using a remote stage registration rather than directly editing MQ401 [Fragments:Quests:QF_MQ401_001DC45E] [0x000805] [SFCP:UpdateHandler]
  • Improved the fix where Lillian's Foreknowledge variable was not being set correctly by repairing the original dialogue line properties and removing the script/scene edits previously used [0026C506] [Fragments:Scenes:SF_COM_SamCoe_Story_SG02_0026C506] [0026C5A1]
  • Improved the fix where Sam's Commitment Foreknowledge variable was not being set correctly by repairing the original dialogue line properties and removing the script/quest edits previously used [000DF7AD] [Fragments:Quests:QF_COM_Quest_SamCoe_Commitme_000DF7AD] [0023E003]
  • Fixed Bethesda's implementation of Coe Estate Door Fix by point the alias to the correct object and updating the script to use the correct function. [Fragments:Quests:QF_COM_Quest_SamCoe_Commitme_000DF7AD] [000DF7AD]
  • Fixed the check for Cora Coe's CREW quest after entering which was starting it up too early. [SFCP:UpdateHandler]

[2024-03-30] Version 0.1.2

General Fixes

  • Spriggit updated to 0.18 in order to solve the dialogue bug introduced in game versions 1.10.30 and above.

AI Fixes

  • Fixed an issue where your NPC companion would start sandboxing if you remain still while sneaking for a short period of time. [0028BF2C] - Fix contributed by Deebz96

Dialogue Fixes

  • Companions will now use the correct "romantic" dialogue lines when asking them to follow you after marrying them. [002AF54E] - Fix contributed by Deebz96
  • Fixed an incorrectly conditioned Starborn dialogue option during Breach of Contract that appeared even if you hadn't done the quest before. [002E2923] - Fix contributed by Wartortle
  • When a companion is angry with the player and explains what the player did it to upset them it can be generic, murder, or jealousy. The player's follow-up question can now correctly be different based on the reason. [002C5A0C] [002C5A04] [0014317F] [00143173] [0014320F] [0023EDE6] [0023EE2D] - Fix contributed by Deebz96
  • Andreja will now only say she's upset enough to leave if the player fails to convince her to stay. [001E9F5A] [001E9F5A] - Fix contributed by Deebz96
  • Sam Coe's positive and negative wait dialogues are now correctly conditioned to play the correct dialogue [0026BDF2] [0026BDF2] - Reported by VenpiTheGamer
  • Sam Coe will no longer reference Sarah in his follower pickup lines if she has been killed. [0026C55B] - Reported by VenpiTheGamer

Location Fixes

  • Fixed an issue where one of the blast shields on Nishina would disappear when lowering. [0X00080C] [0023B8A7] [0023B8A9] [0023B8AB] [0023B8AD] [0023B8AF] [0023B8B0] - Fix contributed by Aurelianis

Quest Fixes

  • Fixed an issue where the radiant Constellation quest to locate a "Primordial Network" was actually looking for a "Gaseous Font" [001953FB] - Fix contributed by Aurelianis

Skill Fixes

  • The Gymnastics Zero-G perk (Rank 2) will no longer give the player a speed boost while the Earthbound Starborn ability is active. [002A4861] - Fix contributed by Deebz96

[2024-03-11] Version 0.1.1

AI Fixes

  • Fixed a bug where companions would stop following the player after exiting dialogue until they performed an action such as sneaking. This was caused by an invalid condition checking if they were still in dialogue. [00054B37] - Fix contributed by Deebz96
  • Companions will no longer be forced to stand up if the player speaks to them while they are seated inside their ship [002A9765] - Fix contributed by Deebz96
  • Fixed a bug where companions would stop following the player when a hostile creature was nearby. This was caused by an invalid interrupt flag set on the AI package. [002A9765] - Fix contributed by Deebz96
  • Companions will now comment on alcohol or chems you consume (if they are addictive). - Fix contributed by Deebz96

Animation Fixes

  • Fixed an issue where the Starborn Guardian would play the incorrect animation when landing vertically on certain pads (e.g. Gargarin Landing). [0007BAE7] [0010A3C4] [00032200] - Fix contributed by Deebz96
  • Fixed an issue where NPCs can get stuck in a "walk/run to idle" animation state. This seems to happen because these animations lack a "rampout" value in ther .afx files. - Fix contributed by Deebz96
    • meshes\actors\human\animations\gun\gripheavy\relaxed_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\gripheavy\relaxed_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\grippistol\female\relaxed_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\grippistol\female\relaxed_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\grippistol\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\grippistol\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\grippistol\sneak_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\grippistol\sneak_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\grippistol\sneak_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\grippistol\sneak_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\griprifle\ready_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\griprifle\ready_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\griprifle\ready_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\griprifle\ready_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\griprifle\relaxed_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\griprifle\relaxed_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\gun\griprifle\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\gun\griprifle\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\andreja\female\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\andreja\female\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\angry\female\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\angry\female\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\angry\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\angry\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\confident\female\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\confident\female\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\confident\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\confident\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\depressed\female\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\depressed\female\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\depressed\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\depressed\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\executive\female\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\executive\female\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\executive\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\executive\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\female\relaxed_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\female\relaxed_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\macho\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\macho\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\ready_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\ready_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\ready_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\ready_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\relaxed_runforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\relaxed_runforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\relaxed_walkforward_stop_rightfoot.afx
    • meshes\actors\human\animations\melee\unarmed\sam\relaxed_walkforward_stop_leftfoot.afx
    • meshes\actors\human\animations\melee\unarmed\sam\relaxed_walkforward_stop_rightfoot.afx

Dialogue Fixes

  • During a conversation with Breyson Bayu, your companion will now correctly contribute. The conditions were set up incorrectly for this dialogue to be valid. [00182384] [00182385] [00182386] [00182387] - Fix contributed by Aurelianis
  • Guards will no longer comment on the player's smart suit when it is hidden beneath their spacesuit. [0015DA4C] - Fix contributed by TERAB1T
  • Security guards will now correctly comment on the player's unholstered weapon. This dialogue was unused as it was condition to only play if the player had their fists up. [0006175C] [0006175D] [0006175E] [000447DA] [000447DB] [00217853] [00219AF1] [001569C9] [0015DA46] [0015DA47] - Fix contributed by TERAB1T
  • Guards will no longer say "Evening" (and similar) when it's not actually the evening. [0015DA43] [0015DA44] [0015DA45] - Fix contributed by TERAB1T
  • Guards will no longer say "I never get to go to space." when they are in space. [0000D59B] - Fix contributed by TERAB1T
  • New Atlantis Guards will no longer say "By the way Captain, Sergeant Yumi was looking for you. Sounds like he's got more work." even if you haven't done any work for him yet. [00042C60] [00042C72] [0005AC0C] [00346E5F] [00346E60] [0X00080B] - Fix contributed by Aurelianis

Item Fixes

  • Added the COM_ObjType_Drink [0007956D] KYWD to all alcoholic drink items, and the COM_ObjType_ChemBad [000A7296] KYWD to all "bad" chems which you can get addicted to. [0001BBAA] [0001BBAB] [0001BBAC] [00122EAD] [00139E43] [00139E44] [00139E45] [00139E4B] [00143CB2] [001DFCB4] [001EBE9E] [001FF69A] [001FF69C] [001FF69E] [001FF6A0] [0020675D] [0020675E] [00243FA5] [00249C0D] [00249C0E] [00249C0F] [00249C10] [00249C11] [00249C1A] [00249C1B] [00249C1E] [00249C25] [00249C26] [00249C27] [00249C28] [00249C2A] [00249C2B] [00249C2C] [00249C3A] [00249C51] [0029959D] [002995A1] [0029B00E] [0029B03F] [0029B041] [0029B042] [0029B04D] [0029B04E] [0029B04F] [002A9DE7] [002C5884] [002C5885] [002C7202] [002C7203] [002C7204] [002C7205] [002C7206] [002C7207] [002C7208] [002C7209] [002C720D] [002C7211] [002C7214] [002C7215] [002C7217] [002C7219] [003BF792] [003BF793] - Fix contributed by Deebz96

Location Fixes

Perk Fixes

  • Stabilizing Barrel Effect, Medic and Stabilizing Shock will no longer incorrectly show in the UI when applied to an item the player is wearing. [001462A3] [001CB592] [00374067] - Fix contributed by Deebz96

Quest Fixes

Ship Fixes

  • The Star Eagle ship is now flagged as a Freestar Collective vessel. It was incorrectly to set to United Colonies. [001322D8] - Fix contributed by Voodoo5150

Skill Fixes

  • The Targeting Control Systems Perk did not correctly decrease target lock-on time at ranks 2, 3, and 4. [002CCF94] [002CCF95] - Fix contributed by Deebz96

Text Fixes (English)

  • Reverted several typo fixes that did not match the dialogue spoken [0008DA85] [0011459D] [00146DCF] [00146DD8] [00146DD5] [00009645] [000F2ECE] [00115420] [0000498D] [0017C65C] [001E79E1] [001E79EB] [0000498E] [0004A4BE] [0004A544] [0004A47F] [0004A4B7] [0004A4ED] [0004A4FE] [001A0049] [001A0058] [001A1778] [0004A4CE] [0004A508] [0004A4DA] [001A6AA4] [0004A46C] [001A6A70] [001A6AC7] [001A69DB] [001A6A54] [0004A4A1] [0004A515] [001A6A85] [001A6A4D] [0004A4E9] [0004A4D4] [001A6A82] [0004A488] [0004A4F4] [0004A48A] [0004A517] [001A697E] [001A69E6] [0004A4A7] [001FC800]
  • Fixed a misspelling of "obliterating" in Vae Victis' dialogue [001B00B3] - Fix contributed by JaeDLmods
  • Removed an unnecessary ellipses from Hadrian's dialogue [001153FF]- Fix contributed by JaeDLmods
  • Replaced comma with full stop in Adrian Brasillia's dialogue [00149A45]- Fix contributed by JaeDLmods
  • Fixed misuse of "effectively" when "effective" was intended in Cabinet dialogue during A Legacy Forged [000E5513]- Fix contributed by JaeDLmods
  • Fixed duplicate "yet" in Eyewitness dialogue [00226481]- Fix contributed by JaeDLmods
  • Replaced "make due" with "make do" in President Abello's dialogue [0023FA74]- Fix contributed by JaeDLmods
  • Added missing comma in A Legacy Forged [000E54A6] [002AAE27]- Fix contributed by JaeDLmods
  • Fixed a mismatch between dialogue and speech [001F9BEB]- Fix contributed by JaeDLmods

[2024-01-12] Version 0.1.0

This is the first version created entirely by Spriggit!

Quest Fixes

  • Fixed an issue where MQ101 would start MQ_TutorialQuest too early causing it to fail to register for certain events [Fragments:Quests:QF_MQ101_00003448] [00003448] - Fix contributed by Wartortle
  • Changed "A Break at Dawn" and "Keeping the Peace" quests to an "Activity" mission type to be consistent with Sgt Yumi's other quests [00091C9A] [0024C4A3] - Reported by CrEaToXx
  • Changed "Unusual SOS" quest to an "Activity" mission type so that it correctly disappears from the active list once completed. [0025A9E2] - Fix contributed by Krevil
  • Picking up "Gennady Ayton (Evidence)" before starting "Doctor's Orders" will no longer cause that quest to fail to start. The slate is now an optional alias. [001B6246] - Reported by frogs345 - Fix contributed by Wartortle
  • The player can no longer use the Commerce dialogue option during Sowing Discord if they have not unlocked the relevant skill [001E4D79] - Reported by Drake0713 - Fix contributed by Wartortle
  • During "Access is Key" the Va'ruun Ambassador Suit will now correctly update the quest objective, [RIR03_QuestScript] [RIR03_PlayerAliasScript] [002BA8A8] [002BA8A8] [00227CA2] [001DBE3B] [0X000809] [0X00080A] - Reported by twistedresistor - Fix contributed by Wartortle

Item Fixes

Dialogue Fixes

  • Fixed the IsRomantic condition being incorrectly reversed on Andreja's dialogue [000EBC65] - Fix contributed by Aurelianis - Mod Page
  • Fixed the quest stage condition being incorrectly reversed on Andreja's dialogue [000FC974] - Fix contributed by Aurelianis - Mod Page
  • Fixed multiple cases where Andreja's dialogue was incorrect setup as new INFOs rather than additional responses on one INFO [00230E1E] [00230DE8] [00230DFB] [00230DC1] [00230DFF] [001F3B65] [00237002] - Fix contributed by Aurelianis - Mod Page
  • Added a condition to the redundant INFOs to ensure they're not accessible [00230E1D] [00230DE7] [00230DFC] [00230DC0] [00230DFE] [00230E06] [00230E07] [00237003] - Fix contributed by Aurelianis - Mod Page
  • Fixed the conditions on multiple [Starborn] options missing from Sarah Morgan's dialogue. [00097755] [003233B7] [003233A3] [00323391] [003233AA] [003233AC] - Fix contributed by Deebz96

Text Fixes (English)

Text Fixes (German)

Text Fixes (Polish)

  • Fixed mistranslation of "grandpa" as "Babcia" rather than "Dziadek" [0022722D] - Reported by mrkox12321
  • Fixed corrected translation from "Agentka Przymierza Tropicieli" to "Agent Przymierza Tropicieli" for male Tracker's Alliance Agents [00216D35] - Reported by mrkox12321

[2023-12-21] Version 0.0.7

Planet Fixes

  • Swapped keyword LocTypeSettledPlanet [KYWD:00062F2F] for LocQuestUCR03World [KYWD:001E79B7] on Europa so that is can be correctly used during radiant quests. [0001B747] - Reported by aurreth

Item Fixes

Placed Object Fixes

  • Removed multiple instances of the unplayable item Clothes_Crowd_LayeredTee_01_NOTPLAYABLE "Layered Tee" [ARMO:0026DFBF] from the world. One instance can't be replaced due to reflection data. [0032169D] [000A89CA] [001A4630] [0032169D] [003690CF] [0037B6B5] - Fix contributed by ArkangelCorvus - Reported by Dragten

NPC Fixes

  • Fixed an issue where miners would "mine" ore with their weapons rather than a cutter after exiting combat. [00052E92] [0006A03F] [00203BF2] [00203BF4] - Fix contributed by Korodic - Mod Page

Text Fixes (English)

Misc Fixes

  • Fixed missing ALFG record data on several aliases in Eyewitness [0023FA74] - Contributed by Wartortle
  • Fixed several of Dani Garcia's follower lines that were intended to be available once the player has a Neuroamp installed but would not show due to a bad condition. [000049A8] [000049DB] [000049A3] [000049AF] - Fix contributed by Aurelianis

[2023-12-15] Version 0.0.6

Ship Fixes

Items Fixes

Text Fixes (English)

Misc Fixes

  • Removed reference to missing script [TestElectrifiedWaterTriggerScript] [001E9B90]
  • Removed reference to missing script on the player's base ID [ENV_Temp_SetPlayerGravityScaleScript] [00000007]
  • Removed reference to missing script [SQ_ENV_OnHit_Burns] [00248D20]
  • Removed reference to missing script [City_NA_Well01_QuestScript] [0027071C]
  • Removed reference to missing script [OutpostShipbuilderTerminalScript] [00299418]
  • Removed reference to missing script [SQ_GenericCrewAliasScript] [002A567D]
  • Removed reference to missing script [MQ305PlayerShipPilotSeatScript] [0024EF9C]
  • Removed reference to missing script [BQ01_BarrettSceneBackupScript] [00002FAE]
  • Removed unused property CF03 on script CFSD01_QuestScript attached to CFSD01 [001E8E2A]
  • Removed unused property VendorContainerKeyword01 on script sq_groups_questscript attached to SQ_Groups [001A9565]
  • Removed unused properties CloseSoundMarker and OpenSoundMarker on script LandingPadBlastShields attached to MQ207CLandingMarkerRef [0023B8A5]
  • Removed unused property iStageToSet on script RI07_OperatingTableAliasScript attached to alias InternalNeuroampCase on quest RI07 [0018B718]
  • Removed unused property COM_CombatResponseCivilianList from Barrett, Sarah and Andreja [00005787] [00005983] [000059A7]

[2023-12-08] Version 0.0.5

Actor Fixes

  • Hadrian is now correctly assigned to CrimFactionUC rather than ConstellationFaction. This fix will also apply mid-save. [0029C17F] - Fix contributed by SKK50 - Reported by SKK50
  • Gideon Aker will now have unlimited ammo when recruited as a follower. (Missing TeammateDontUseAmmoKeyword [KYWD:0023F1CA]) - Reported by SamusKnight2K

Location Fixes

  • Fixed missing LocTypeStarstationInterior [KYWD:0001674E] keyword for Starstation RE-939 [0002E373] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for Starstation UCN-48 [0009B0CA] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Nova Galactic Staryard [0009B0CB] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for The Eye [0009C57D] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstationInterior [KYWD:0001674E] keyword for Starstation RE-939 [0009C6C6] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for Retrofitted Starstation [000F483C] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstationExterior [KYWD:0008A8F9] keyword for Starstation RE-939 [0016573C] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for The Almagest [001671E6] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for The Almagest [00179DEB] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for Retrofitted Starstation [0018A2E4] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for Defensive Battery Gamma [001C7750] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for Defensive Battery Beta [001C7751] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for Defensive Battery Alpha [001C7752] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for The Clinic [001D627D] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for The Clinic [001DE8C0] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for The Clinic [001E427B] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for The Sonder [001EB453] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for The Sonder [001EB454] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Deimos Staryard [001EC462] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for Starstation UCN-48 [0020382D] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Stroud-Eklund Staryard [002101AA] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Nova Galactic Staryard [00211B93] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for The Den [00213CD7] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Autonomous Staryard [0021433C] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Nova Galactic Staryard [00219521] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Trident Luxury Lines Staryard [00223325] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for Starstation UCN-48 [00263C75] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Stroud-Eklund Staryard [0027A9A1] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Deimos Staryard [0027A9A3] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for Autonomous Staryard [00293417] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for The Den [002A0EF4] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationInterior [KYWD:0001674E] keywords for The Eye [002B0801] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] keyword for Trident Luxury Lines Staryard [002B20C5] - Fix contributed by VarekRaith
  • Fixed missing LocTypeStarstation [KYWD:0001674D] and LocTypeStarstationExterior [KYWD:0008A8F9] keywords for Polvo Station [00331890] - Fix contributed by VarekRaith

Item Fixes

  • Fixed an error with the Ecliptic Backpack that would cause the wrong mods to be applied to it. [00166407] - Fix Contributed by Gambit77
  • Fixed an error in the levelled lists for SysDef armour which would lead to heavy armour spawning where the recon (light armour) variant should be used. [000042D9] [00228D12] - Fix Contributed by Gambit77

Scene Fixes

  • Cora and Sam will no longer have a conversation about telling Barrett a joke if he has been killed [00187BF5] - Reported by X2357

Quest Fixes

  • The "Complete a research project" tutorial objective will no longer display if the player has completed all available research. A new conditional form has been added to check if the player has completed the highest rank of all research projects SFCP_CND_AllResearchCompleted [CNDF:02000808][Fragments:Quests:QF_MQ_TutorialQuest_Misc06_0000118F] [0x000808] [SFCP:UpdateHandler] - Reported by TheIrreverentReverend

Text Fixes (English)

  • Fixed multiple places where "poring" (to study) was misspelt as "pouring" (to tip liquid). [001886D1] [0014612E] [001E3F53] [001E3F57] - Reported by Jay33721
  • Fixed "any more" misspelt as "anymore" in Pascual Logan's dialogue [002D1C78] - Reported by Drackore
  • Fixed a load screen about smuggling referring to the "Payloads" skill rather than the "Deception" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n
  • Fixed a misplaced ellipsis in Vae Victis' dialogue [00248C66] - Reported by Norseman048
  • Fixed missing "to" in Sarah's dialogue [00068926] - Reported by dodexahedron
  • Fixed a misspelling of "Scalding Liquid" on the Spell entry for this effect. [001D5CF5] - Reported by SpacePigeonTV

Text Fixes (French)

  • Fixed a load screen about smuggling referring to the "Chargements" skill rather than the "Tromperie" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n

Text Fixes (Spanish)

  • Fixed a load screen about smuggling referring to the "Cargamento" skill rather than the "Engaño" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n

Text Fixes (German)

  • Fixed a load screen about smuggling referring to the "Logistik-Skill" skill rather than the "Täuschung-Skill" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n
  • Fixes a mismatch between dialogue and subtitles in an audio log encountered in the NASA launch facility. [000B11CF] - Reported by SkyHorizon3

Text Fixes (Italian)

  • Fixed a load screen about smuggling referring to the "Carico" skill rather than the "Raggiro" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n

Text Fixes (Polish)

  • Fixed a load screen about smuggling referring to the "Ładowność" skill rather than the "Podstęp" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n

Text Fixes (Brazilian Portuguese)

  • Fixed a load screen about smuggling referring to the "Carregamentos" skill rather than the "Clandestinidade" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n

Text Fixes (Japanese)

  • Fixed a load screen about smuggling referring to the "貨物積載" skill rather than the "狡猾" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n

Text Fixes (Chinese -Simplified)

  • Fixed a load screen about smuggling referring to the "有效载荷" skill rather than the "骗术" skill for increased chance of evading contraband scans. [00185667] - Reported by TheTrueDovahki1n

Misc Fixes

  • Added a couple of missing dialogue conditions ommited from a previous fix [0032C7CA] [0032C7CB] [0032C7CC] [0032C7CD] - Reported by TareliusKosmos
  • The update handler for the Starfield Community Patch will now only fire on first startup and each time the player loads the game. Now using OnQuestInit() as it was incorrectly using OnInit() which triggers every time the game starts up. [SFCP:UpdateHandler]

[2023-11-14] Version 0.0.4

Quest Fixes

  • During A Tree Grows in New Atlantis, the sensor acquired from Wen at UC Distribution will no longer be marked as stolen if the player manages to obtain it by purchasing it or by persuasion. [Fragments:Quests:QF_City_NA_Botany01_00270718] - Fix contributed by Pickysaurus - Reported by TheTrueDovahki1n
  • Background Checks will no longer fail to start if the player has killed the elevator guard before starting the quest. The guard is now an optional component on the quest. [0033DC61] - Fix contributed by Korodic - Nexus Mods Page - Reported by Korodic
  • Guilty Parties will no longer fail to start if the player has killed Ularu's door guard before starting the quest. The guard is now an optional component on the quest. [001EE0C8] [Fragments:Quests:QF_RI05_001EE0C8] - Fix contributed by Korodic - Nexus Mods Page - Reported by Korodic
  • Executive Level will no longer fail to start if the player has killed Ularu's door guard before starting the quest. The guard is now an optional component on the quest. [0018B717] [Fragments:Quests:QF_RI08_0018B717] - Fix contributed by Korodic - Nexus Mods Page - Reported by Korodic
  • Power from Beyond temple map markers will now show up as expected. This was caused by versions of the quest pointing to the wrong variant when evaluating if the "Acquire the Power on <Alias=PlanetWithTrait>" objective should be shown after reaching the temple. [0001C075] [0001C076] [0001C077] [0001C078] - Fix contributed by Aurelianis - Reported by Aurelianis
  • During My North Star Sivan will now correctly stop following you in certain instances. The StopFollowConditions property of the DefaultFollowerToggleQuestScript was pointing to an invalid Form. [000D2499] - Reported by Bobbyclue

Item Fixes

Beta compatibility fixes

  • Reverted Neon Security Dialogue fix by wSkeever [0032C7C0] [QF_DialogueNeonConvo_Securit_0032C7C0] as this fix is no longer required following the changes in 0.0.3 Reported by wSkeever
  • Reverted the NG+ softlock fix as Bethesda have addressed this themselves in 1.8.83.0 [mq401questscript] Reported by Connerria
  • Reverted the fixes applied to the Lasers skill rank 4 as this unintentionally caused EM weapons to deal burn damage to targets. [002C59DD] - Reported by Argonil
  • Forwarded changes to One Small Step from 1.8.83.0 [00019287]

Text Fixes (English)

Text Fixes (Italian)

[2023-11-07] Version 0.0.3

[2023-10-28] Version 0.0.2

[2023-10-25] Version 0.0.1